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Fidelity Music Engine
.. mobile digital sound and music .. |
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Fidelity is so easy to integrate; it can be done within minutes.
Start the MIDI track and it will play continuously; change it by
using the load functionality - select an audio sample from the
list available to play while music is playing.
- Integration Demonstration -
Fidelity is custom built on a project by project basis - where all audio resources
are collated and processed internally within Mobile Wizardry; then returned as a sample
application (as you can download above) showing the integration matrix. It literally
takes a matter of minutes to integrate into existing applications.
For example:
case sysAppLaunchCmdNormalLaunch:
{
// start fidelity
_FidelityInitialize();
_FidelitySetVolume(SFX_VOLUME_ALL, SFX_VOLUME_DEFAULT);
...
_FidelityPlayMidi(SFX_MIDI_START);
do
{
EvtGetEvent(&event, evtWaitForever);
...
// play a sample under certain condition
if (condition)
_FidelityPlaySample(SFX_FIDELITY_SAMPLE);
}
while (event.eType != appStopEvent);
...
// shutdown fidelity
_FidelityPlayMidi(SFX_MIDI_STOP);
_FidelityTerminate();
}
- Licensing and Enquiries -
The Fidelity audio library can make a serious difference in user experience
when integrated; making the application stand out far ahead of others without
the audio library. Interested parties who wish to obtain more information on
the Fidelity audio library and integration enquiries should contact
Mobile Wizardry with
licensing enquiries and request additional information.
DISCLAIMER: |
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Designed for 1024x768 resolution on Netscape, Mozilla, Opera, or Internet Explorer. |